Wednesday, July 21, 2010

Slow going

Between making a film and seeing family, I'm pretty well busy. I've found time to get hard mode working, saving, and all that jazz. Some descriptive text, a couple sound effects, and some animation fixing as I go is all I can do without running on the 360. I might have to move to the console this week. I keep surprising myself with how fast things go when I do have the time.

I'd post a screenshot, but I can't be bothered.

Monday, July 5, 2010

And a title screen

So here's the title screen. It's just a still image, so you can't see the little bits of animation going on. It looks pretty spiffy in motion. As always, clicky clicky to see the full version.



So I also did the credits, and some more odds and ends. I think I'm going to have to break down and get the XNA subscription this week so I can do the final rounds of testing. I think the only things left are presentation tweaks. I've got some animations that I could improve, and some additional sound effects to insert. Those are the only enhancements I need. I'd like to get a user test in, but I'm not actually that concerned, it's pretty solid.

I may be able to submit for testing in the next two weeks. I might see a release in early August. Holy crap. I'm really going to have a video game on the marketplace, and I have a hunch it might actually be decent.

Friday, July 2, 2010

And Thus, A New Title Was Created

I have come up with the final name for the game. I'm putting it down here and now so I lock myself in and stop myself from changing it again.

Storybook Tactics: Tale of the Nefarious Necromancers

I don't think I'll have the subtitle appear in the official game title, so it'll just be Storybook Tactics in the catalog.

I've got the title screen close to completion, I just need a title image and some small effects. I'll post a screen shot this weekend once I'm done. I'm getting spooky-close to needing to test this on the 360.